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<head><meta charset="utf-8"><title>Linearity and Erasure in Idris 2 · general · Zulip Chat Archive</title></head>
<h2>Stream: <a href="https://rust-lang.github.io/zulip_archive/stream/122651-general/index.html">general</a></h2>
<h3>Topic: <a href="https://rust-lang.github.io/zulip_archive/stream/122651-general/topic/Linearity.20and.20Erasure.20in.20Idris.202.html">Linearity and Erasure in Idris 2</a></h3>

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<h4><a href="https://rust-lang.zulipchat.com#narrow/stream/122651-general/topic/Linearity%20and%20Erasure%20in%20Idris%202/near/185324807" class="zl"><img src="https://rust-lang.github.io/zulip_archive/assets/img/zulip.svg" alt="view this post on Zulip" style="width:20px;height:20px;"></a> gnzlbg <a href="https://rust-lang.github.io/zulip_archive/stream/122651-general/topic/Linearity.20and.20Erasure.20in.20Idris.202.html#185324807">(Jan 10 2020 at 16:20)</a>:</h4>
<p>Not rust related, but was a nice read: <a href="https://www.type-driven.org.uk/edwinb/linearity-and-erasure-in-idris-2.html" target="_blank" title="https://www.type-driven.org.uk/edwinb/linearity-and-erasure-in-idris-2.html">https://www.type-driven.org.uk/edwinb/linearity-and-erasure-in-idris-2.html</a></p>



<hr><p>Last updated: Aug 07 2021 at 22:04 UTC</p>
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